![]() And we'll pause Apex Legends long enough to talk about how it is potentially keeping the Titanfall universe alive. We'll fill you in on the decision that kept Titanfall 2 from selling like gangbusters. We'll explain where the first Titanfall went wrong. ![]() And Titanfall has been met with time constraints, fiscal realities, some occasional hubris, and finally, extraordinary fortune.īelow, we'll attempt to tell you the tale of Titanfall that few know - how this promising game series couldn't catch a break until it did, and how Respawn Entertainment was studio few could name until its name was everywhere. Its always good to see a 'dead' online game get revived and TitanFall 2 100 deserved it. If both of those facts are true, then why isn't Respawn ever in the conversation about gaming's best development studios? The answer: because it hasn't always been smooth sailing for the Titanfall franchise. Seems the Steam release has helped the player count go through a resurgance, even in off hours (right now 10am EST) it is getting close to hitting 6k players. That game spawned a larger, more ambitious sequel in Titanfall 2, and once again, Respawn absolutely killed it. But have you ever seen a game that combined those two concepts together and somehow, someway, made it work? That was the promise of the original Titanfall, and to Respawn Entertainment's credit, the studio delivered on it. There have been games with giant mech battles. There have been first-person shooting games.
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